Previously we had written about motion controllers designed by third-party developers for Oculus Rift VR headset, including Trinity Magnum and Virtuix Omni treadmill. Another motion controller is developed by Cyberith, a startup founded in Austria in 2013. Cyberith Virtualizer is made of steel and aluminium, with production and assembly facilities located in Europe. The device is connected via USB. It provides options such as running, jumping, rotating and sitting.
This is what the company’s cofounder, Tuncay Cakmak, said about their product:
“I’d say what sets us apart is our striving for maximum immersion. From the first prototype onward I always felt that a virtual reality treadmill would only make sense if it allowed you to mimic as many different movements as possible, at least if it wants to be more than just a new form of controller. That’s why even the first prototype possessed a moveable ring construction, to allow for jumping, ducking and sitting, so that driving a vehicle in-game would feel as natural as possible. Due to its integrated sensors, we’re also able to pick up the user’s exact crouching and jumping height. It’s important to understand that these features aren’t just nice-to-haves, they are vital in terms of immersion. Each and every time your in-game movements aren’t in accordance with your real-world body movements, the illusion of you being present in the virtual world is broken and that presence is what we at Cyberith are aiming for with the Virtualizer. Combined with the fact that you don’t need any extra equipment like shoes to operate the Virtualizer and as a result, the reduced level of noise, I’d say the Virtualizer is a pretty unique product.”
“…What inspired me the most was an experience I had with a Nintendo Wii Remote. My brother had one at his place and when hanging out, we often played with it, and I completely loved it. But since I’m more of a PC gamer I always wondered what it would be like to play games like Quake 3 with a Wiimote. So I borrowed one of his and managed to get it working with my computer and most importantly, with Quake. And once I was able to control the crosshair with it, I was just blown away by the experience. It was way more immersive than anything else I played before and I wanted more of that feeling. So I thought about ways to increase immersion and that’s when I came up with the Virtualizer.”
Currently the company is seeking for sufficient funds to continue developments, so it plans to organize its Kickstarter campaign already this week.