E3 2013 and E3 2014: What’s Different?

When Electronic Entertainment Expo was being held in 2013, almost nobody cared enough to visit a stand of Oculus VR company, which was to a great extent unknown back then. However, this year situation is quite the opposite. Even too many visitors gathered in front of Oculus VR’s booth at E3 in Los Angeles. Undoubtedly, this is partly due to the fact that this promising startup was purchased by Facebook for as much as $2 billion.

Apart from this fact, it’s becoming more and more obvious that virtual reality is finally an issue, which is no longer announced unreal, with more developers getting interested in it and longing to join the development process.

Another developer of virtual reality headset, Sony, presented its own Project Morpheus in Los Angeles. CEOs of Electronic Arts and Ubisoft mentioned that their companies have also decided to participate in creating virtual reality. Who knows, maybe we will witness more and more VR headsets prototypes appearing on a mass market soon.

Oculus’ CEO, Brendan Iribe, said: “It’s just the beginning. We’re all learning and making a lot of mistakes along the way”.

Many people in the industry are saying that Oculus team has greatly succeeded over the several past months in diminishing nausea and improving the quality of images (eliminating grainy images), which are the main drawbacks of the headset. Andrew House, from Sony Computer Entertainment, commented on this: “I have rarely seen this kind of very ground-up, groundswell of developer support. Maybe its time has come.”

Although both Sony and Oculus are planning to start selling their products already next year, the very small number of content still remains a problem. What is available now, is Lucky’s Tale of Playful Corp. and Eve: Valkyrie of CCP Games. So, VR companies are doing their best in order to persuade games developers to further develop suitable content, but the latter are generally refusing, if technology does not go with test results.

Michael Pachter from Wedbush Securities commented on the issue: “It’s a vicious cycle that’s hard to break unless someone spends a lot of money on a lot of content. I would bet on Oculus because Facebook’s got the money.”

“I have a belief in VR but I’m not 100 percent sure that we are ready today,” announced Andrew Wilson, Electronic Arts CEO.

Nevertheless, gamers are extremely excited at a prospect to be able to buy Oculus headset soon and are gathering near Oculus booth at E3 in order to test the prototype.